Parsertime v1.2.1 - Replay code support, design changes, and more!

by Lucas Doell, Founder / Lead Developer

We're releasing a follow-up to Parsertime v1.2 with some new changes! There's some minor quality of life changes, a few design changes, and some optimizations to improve the user experience for our users.

New Features

One of the most useful changes is the ability to add replay codes to your maps from the Edit Scrim page. This shows the replay code on the bottom right of the map card from the scrim page.

Replay code support on the scrim dashboard.
You can click on the replay code to copy it to your clipboard. This makes it a little bit easier to import replays for VOD reviews.
Click to copy a replay code to your clipboard.
Please see our docs for instructions on how to add replay codes to your maps.

Additionally, we've updated the styling of the dashboard. Scrim cards now have a refreshed look:

New scrim card UI.
The new updated styling for the dashboard scrim cards.
Old scrim card UI.
The old styling for the dashboard scrim cards.

The styling for scrim cards was meant to be temporary, and we feel that this new update is a lot sleeker. Let us know what you think in our community Discord server!

We've also added a new modal on the dashboard to keep users informed of the latest changes. To avoid the feeling of being intrusive, you won't see the popup again after clicking Dismiss until the next update is posted. If you want to temporarily hide the popup, you can press Esc on your keyboard to close it. The next time you view the dashboard, it will display again.

Latest updates modal.

While this update is small, we've got some exciting stuff coming up for v1.3. It could be a while, but we're aiming to release incremental changes and fix critical bugs as we prepare for the next update. We'll keep in touch on Discord and through the Latest Updates modal.

Known Issues

  • Juno shows zero healing dealt due to limitations with the Workshop
  • Wave Respawns are showing Mercy resurrects from an unknown player due to how the Workshop code tracks resurrects
  • Clash mode showing objective captures incorrectly

Patch Notes

  • Fix handling of custom team names beginning with a number
    • Previously, if your team name in the custom game lobby started with a number, the parser would incorrectly handle this as a number instead of a string due to JavaScript type coercion. This has been fixed by @kennethmiranda.
  • Add support for adding replay codes to maps
  • Rewrite data fetching using React Query, leading to better performance and handling of edge cases
  • Add latest updates modal to display important updates to users on the dashboard
  • Add version number to the footer with a link to the latest changelog
  • Update design of the scrim cards on the dashboard
  • Validate data using zod for API routes, reducing API abuse and lowering risk of unintentional bugs
  • From a team's settings page, you can now mark it as readonly to prevent members from assigning scrims to the team. This can be used for archival purposes (for example, separating collegiate teams by semester)
  • Fixed an issue with map winrates for player stats being tracked incorrectly
    • Previously, the winrates for a player's stats were being tracked incorrectly for maps that were not played by the player. This has been resolved and the winrates should now be accurate.

Contributors

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